190 cards found.

"Eidolawn"

Enchantment Creature Nymph   2 / 4   {2}{G} (0)

You may play an additional land each turn.
Lands you control are all basic land types in addition to their other types.



Color Identity: G,Green
Printings:
Theros Beyond Death ()

Foreign Names:

Formats:

Abzan Beastmaster

Creature Dog Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.



Color Identity: G,Green

Abzan Beastmaster

Creature Dog Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.



Color Identity: G,Green
Printings:
Friday Night Magic 2015 ()

Foreign Names:

Formats:

Abzan Beastmaster

Creature Dog Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.



Color Identity: G,Green
Printings:
Magic Online Promos ()

Foreign Names:

Formats:

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)



Color Identity: R,Red

Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh ()

Foreign Names:

Formats:

Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh Promos ()

Foreign Names:

Formats:

Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh ()

Foreign Names:

Formats:

Aetherstorm Roc

Creature Bird   3 / 3   {2}{W}{W} (4)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {e} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {e}{e}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.



Color Identity: W,White
Printings:
Kaladesh Remastered ()

Foreign Names:

Formats:

Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."



Color Identity: W,White
Printings:
Aether Revolt ()

Foreign Names:

Formats:

Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.



Color Identity: W,White
Printings:
Aether Revolt ()

Foreign Names:

Formats:

Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.



Color Identity: W,White
Printings:
Mystery Booster ()

Foreign Names:

Formats:

Alley Evasion

Instant {W} (1)

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.



Color Identity: W,White
Printings:
Kaladesh Remastered ()

Foreign Names:

Formats:

Ancestral Blade

Artifact Equipment   {1}{W} (0)

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity: W,White
Printings:
Core Set 2020 ()

Foreign Names:

Formats:

Ancestral Blade

Artifact Equipment   {1}{W} (0)

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity: W,White
Printings:
Core Set 2020 ()

Foreign Names:

Formats:

Ancestral Blade

Artifact Equipment   {1}{W} (0)

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity: W,White
Printings:
Double Masters ()

Foreign Names:

Formats:

No results found.
Bummer

190 cards found.